Urban Tracking [General] [Bonus]
You can track down the location of missing persons or wanted individuals within communities.
Benefit
To find the trail of an individual or to follow it for 1 hour requires a Knowledge: Local check. You must make another Knowledge: Local check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions:
If you fail a Knowledge: Local check, you can retry after 1 hour of questioning. The game master should roll the number of checks required secretly, so that the player doesn't know exactly how long the task will require.
Special
A ranger with Favored Terrain: Urban gains a bonus equal to half his level on the Knowledge: Local check to use this feat.You can cut the time between Knowledge: Local checks in half (to 30 minutes per check rather than 1 hour), but you take a -5 penalty on the check.
DM's Note: In Iron Crown, if you can narrow down the ward they're located in, you change the Community Size DC to small or large city.
| Community Size | DC | Checks Required |
|---|---|---|
| Thorp, hamlet, or village | 5 | 1d3 |
| Small or large town | 10 | 1d4+1 |
| Small or large city | 15 | 2d4 |
| Metropolis | 20 | 2d4+2 |
Conditions | DC Modifier |
|---|---|
| Every three creatures in the group being sought | -1 |
| Every 24 hours party has been missing/sought | +1 |
| Tracked party "lies low" | +5 |
| Tracked party matches community's primary racial demographic | +2 |
| Tracked party does not match community's primary, or secondary racial demographic | -2 |

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