Sunday, April 4, 2010

Urban Tracking (Bonus Feat)

Anyone can track using the Survival skill in Pathfinder. Therefore, it follows that anyone can Urban Track (like the 3.5 variant feat) using Knowledge: Local. This is pretty important in an urban campaign. You can assume you can do this, or you can add this to your character sheet as a bonus feat. Here's my re-jiggering of the feat:


Urban Tracking [General] [Bonus]


You can track down the location of missing persons or wanted individuals within communities.
Benefit
To find the trail of an individual or to follow it for 1 hour requires a Knowledge: Local check. You must make another Knowledge: Local check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.

The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions:

If you fail a Knowledge: Local check, you can retry after 1 hour of questioning. The game master should roll the number of checks required secretly, so that the player doesn't know exactly how long the task will require.
Special
A ranger with Favored Terrain: Urban gains a bonus equal to half his level on the Knowledge: Local check to use this feat.

You can cut the time between Knowledge: Local checks in half (to 30 minutes per check rather than 1 hour), but you take a -5 penalty on the check.

DM's Note: In Iron Crown, if you can narrow down the ward they're located in, you change the Community Size DC to small or large city.


Community Size DC Checks Required
Thorp, hamlet, or village 5 1d3
Small or large town 10 1d4+1
Small or large city 15 2d4
Metropolis 20 2d4+2

Conditions
DC Modifier
Every three creatures in the group being sought -1
Every 24 hours party has been missing/sought +1
Tracked party "lies low" +5
Tracked party matches community's
primary racial demographic
+2
Tracked party does not match community's
primary, or secondary racial demographic
-2

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